Research Anthology on Developments in Gamification and Game-Based Learning - Prijzen

Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students' communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has nu...

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  • Prijs1.616,28
Research Anthology on Developments in Gamification and Game-Based Learning
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  • EAN9781668437100
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